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Imagining My Game Part 2
- WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) We are working for everyone anyone and everyone can play and will hopefully play.
- WHAT will your game teach the player about your topic? (Be specific!) Yes our game will help students with order of operations.
- WHERE does your game happen? Our game will happen on concert.
- Describe the world you will design for your game. We will be designing a world all of its own it will be like your on the end of a keytar.
- How will this setting add to the learning experience? The setting will help by the player not be bored of a dull background or world so the player will focus more.
- HOW does your game world teach the player about your topic? No
- What happens in the world that helps the player learn? You jump from one trip to another getting the correct note and number.
- How does the player use what they learned to make something happen in the game? By awnsering the math problem correct you continiue with more of the song and problems.
- WHY is a game a better way of understanding your topic than a quiz? In a quiz the player or student is bored and not interested in a game with music the player or student is more interesting in hearing more of the song therefor increasing his way of understanding the topic.
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